Second life is a
famous virtual world. The difference from virtual worlds I introduced before is
that this virtual world is not design for education. Even so, there are still
educators who try to use it in education context, especially
in Language Learning. In this blog I will introduce some example of the
using in education. For the virtual world itself, you can learn more from their
official website and Wikipedia.
Since Second life is not an educational virtual world, it
doesn't include activities designed for specific instructional goals. Most
users in Second life are general players, they communicate with each other and
live the life they may not have in the real world. As a result, it is a
challenge for educators to explore the possible use of Second Life in their own
class context.
Mihwa Kim from Teachers College of Columbia University
had used Second Life in high school history class to investigate how using
a virtual environment impacts student learning with collaborative activities.
She used Second life as a collaborative space, students in the same group
worked together to solve two problems about Korean historical events and
concepts. During the activities, students would explore this 3D environment and
discuss with other group members, and share their findings with other groups.
Her study showed, using this 3D virtual world positively effected
students' learning. Interactive, collaborative, embodied, and
exploratory features in Second life led students learn more.
Also, there are researchers using Second life to change
students' attitude toward science and science related careers. Selen
Turkay from Teachers College, Columbia University, used Second life in a
high school located in New York city through a whole semester. Students
played to be as scientists. Major science activities took place in SL
and were strengthened with classroom discussions led by the teacher. What
should be noted is that the specific unit environment used in their class
is installed in Second Life by content developer. Remember, Second Life is not
an educational virtual world, so educators who plan to integrate this virtual
world in their class should develop their
own suitable unit environment.
In regard of Language Learning, there is an example of
a group of American and Chinese researchers using Second life as a virtual
learning space where a EFL program taking place. The participators of
this experimental EFL program came from a state university in
the southeastern USA and a provincial university in Eastern China. The American
students are freshman from different department and took a basic computer skill
course. The Chinese students are 20 full-time sophomores majoring in English.
The learning activities included in this 5-week program are a lecture, virtual
tours in group and one-on-one with SL partners and individual
presentation. The learning tasks of each week are 1 hour learning activities in
SL, blog writing consisting of reflections on their learning
experiences in SL and language preparation for learning activities in SL for
the subsequent week. According to their study, the study participants
perceived the SL_EFL Program to be interesting, effective and helpful in the
EFL learning.
Although researchers find some advantages of using SL as a virtual learning space, there are problems perceived from their research, such as distracting objectives, uninvited people suddenly came out and so on. Even so, I think it is good that teachers, educators and researchers try to explore how to use Second Life in education.
Thanks for posting about ESL- this is very interesting to me!
ReplyDeleteBy the way, how does dialogue take place in this game? Do players type what they want to say, record it, etc?
ReplyDeleteThey type what they want to say. But it seems that they are now developing voice chat.
DeleteI've never played Second Life, nor do I think I will in the near future; even though it does look very entertaining. I see Second Life from what I hear and read, as more of a game. I do like how researchers are trying to find a way to incorprate education into this game. Your example of the 20 English majors is an excellent example; and a very good start in combining education and Second Life.
ReplyDeleteYes, as I have written in blog. It is not a educational virtual game. So if teachers want to integrated it into their class teaching, they should be very careful about the game side of Second life.
DeleteI like that you are not only adding those things that are a plus to adding virtual world. Showing that there are things our there like "second life" that are not meant to be educational virtual games. Those of us not in the field of virtual education such as you are, do not understand all the basics and what might not be as beneficial in education. Informative post!
ReplyDelete